

In single-player, the plot mainly revolves around Kenji, the last heir to the Serpent's Throne. For example, the Dragon Samurai has excellent resistance against cutting attacks, but has a poor resistance to explosive and magic damage.

Most units have resistances to particular properties and weaknesses to others. The property of a unit's missile attack may also differ from its melee attack. Units can dodge projectiles if they run fast enough, and projectiles have different speeds and fire at certain angles.Ī unit's attack has a property - either cutting, piercing, blunt, explosive, magic, or fire, as well as a bonus damage against buildings. Units are very detailed and have distinct fighting animations.

Unlike most strategy games, all units in Battle Realms have a melee attack, however, missile units typically have drastically weaker melee attacks. They were also the clan that enslaved the Wolf clan and used to serve the Serpent clan. The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic.This is the original and dominant clan before the fall of The Serpent himself. Unlike their predecessors, they have mastered weapon technology to a certain extent (especially gunpowder) and has also dabbled into Necromancy. The Serpent clan is the remnant of the old Dragon clan which uses stealth, trickery, and brutality to further its goals.Their former enslavement allowed them to develop armor made from the shale they used to mine. Their clan members live basic, healthy lives, and their culture emphasizes strong ties to nature. The Wolf clan is a race of formerly enslaved miners.The Dragon clan is a race of warriors who favor honorable and valorous combat.There are four available factions, called clans in Battle Realms, and each has a different philosophy towards life and combat: The rate of Yin/Yang growth depends on the strength and flair of the army and how far they are from the main base. Yin and Yang are also used by structures in the faction's base for military upgrades. Hero units, or Zen Masters, require Yin/Yang to be summoned and increase their damage. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. BGs also allow the player to further define the role of a unit, such as damage absorption, building destruction, or reconnaissance.Īnother key element of Battle Realms is the Yin/Yang system. This allows lower tiered units to defeat higher tier units, which they could not normally defeat. In most cases, units can be trained in three different structures to produce more highly skilled infantry or Battle Gears (commonly abbreviated as BGs) to improve their combat ability. Most of the buildings available are training structures where peasants are trained to become other units.Īll factions start off with three basic training structures which produce units along different paths of warfare, such as melee or ranged combat. Peasants are the only units that can be produced outright. Only one type of builder unit is required. riding or can be turned into pack horses when assigned for peasants.

Horses are war units that can be used to combine with other military units i.e. Peasants gather three resources in the game: rice, water and horses. The rate at which new peasants are produced is inversely proportionate to the current population of the player's army. Thus, military buildings in Battle Realms are used for transforming and upgrading units rather than producing them directly.Īnother unusual trait is unit generation, where peasants are produced automatically at no cost. Unlike other real-time strategy games though, the basic worker units (peasants), which are used for resource gathering and construction, also act as the base unit to be upgraded into military units. There are several factions which all have various types of available structures and units to produce. The clan's allies are in combat destroying the other clans' opposition.īattle Realms' gameplay is like many other real-time strategy games.
